Colossal Sandworm

Description
Colossal Sandworms are nocturnal monsters that inhabit the Tears of the Sun desert. They sleep underground during the day, choosing to roam the sands at night in search of prey. Because they are blind, they can only track their victims based on movement.

Attributes

 * Type: Collossal Magical Beast
 * Initiative: -2
 * Speed: 30 ft., burrow 30 ft.
 * AC: 20
 * HP: 550
 * Saves: STR +10, DEX +8, CON +9


 * Abilities: STR 27, DEX 6, CON 25, INT 3, WIS 12, CHA 8

Details

 * Climate/Terrain: Desert
 * Organization: Solitary
 * Challenge Rating: 16
 * Treasure: None
 * Alignment: Neutral

Actions

 * Bite: 10d10+25 piercing damage
 * Superior Grab (Extra): If a Sandworm successfully hits, it may attempt to swallow as an immediate free action.
 * Improved Swallow Whole: The Sandworm may attempt to swallow a grabbed opponent of any size by making a successful grapple check. The opponents size is considered one size smaller for this purpose. Swallowed opponents take 1d8 acid damage per round. A creature can cut his way out by dealing 40 points of damage. Once the creature escapes, muscular action closes the hole; another swallowed opponent must cut its own way out.
 * Tremor Sense: A Sandworm can automatically sense the location of anything within 1000 feet that is in contact with the ground and moving. In addition, it can tell general direction of any moving of small size or larger to a 5 mile radius.
 * Immunities: Sandworms are immune to all poison and disease.